AJ Rich, one of Survivor Reborn’s Facebook page admins, recently interviewed ex-Core Design team member Richard Morton and asked him about his work and the original plans for Core’s much-maligned Tomb Raider: Angel of Darkness.
It’s been ten years since AoD’s release but thanks to AJ and Richard, a few new details about Core’s controversial game have finally come to light.
- The horror elements envisioned in the early stages of the game’s development were toned down for the final release.
- The Tomb of the Ancients was not in the original design but was added to keep the “tomb” in “Tomb Raider”.
- Players would have been able to buy skill and weapons upgrades using an in-game currency system but this idea was scrapped due to time constraints.
- Kurtis Trent was supposed to have a wider range of special moves, which had to be axed, and there was even talk of a Kurtis Trent spin-off game.
You can read the full Q&A by visiting the Survivor Reborn forum. Feel free to join in the discussion over there!
Author’s note: I find it quite interesting that some of the elements scrapped from AoD are central to TR 2013’s gameplay, e.g. skill upgrades and horror elements. In some ways, I suppose AoD was ahead of its time.
- E3 Community Interview with Creative Director Noah Hughes
- Pillagers of the Past and an Interview with Author Jordan Jacobs
- Platform Magazine’s Interview with Tomb Raider Composer Nathan McCree