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Survivor Reborn’s Q&A with Richard Morton, Former Core Design Employee

AJ Rich, one of Survivor Reborn’s Facebook page admins, recently interviewed ex-Core Design team member Richard Morton and asked him about his work and the original plans for Core’s much-maligned Tomb Raider: Angel of Darkness.

It’s been ten years since AoD’s release but thanks to AJ and Richard, a few new details about Core’s controversial game have finally come to light.

For example:

  • The horror elements envisioned in the early stages of the game’s development were toned down for the final release.
  • The Tomb of the Ancients was not in the original design but was added to keep the “tomb” in “Tomb Raider”.
  • Players would have been able to buy skill and weapons upgrades using an in-game currency system but this idea was scrapped due to time constraints.
  • Kurtis Trent was supposed to have a wider range of special moves, which had to be axed, and there was even talk of a Kurtis Trent spin-off game.
Lara Croft in Angel of Darkness (Image credit: Lara Croft Online)

Lara Croft in Angel of Darkness (Image credit: Lara Croft Online)

You can read the full Q&A by visiting the Survivor Reborn forum. Feel free to join in the discussion over there!

Author’s note: I find it quite interesting that some of the elements scrapped from AoD are central to TR 2013’s gameplay, e.g. skill upgrades and horror elements. In some ways, I suppose AoD was ahead of its time. 

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About Kelly M (371 Articles)
A Gibraltarian-born blogger, gamer, and archaeology enthusiast with a passion for languages and wildlife conservation. Tweets under the username @TombRaiderArch and runs the official fansite, The Archaeology of Tomb Raider.

3 Trackbacks / Pingbacks

  1. Platform Magazine’s Interview with Tomb Raider Composer Nathan McCree | The Archaeology of Tomb Raider
  2. Join Survivor Reborn’s Tomb Raider Forum! | The Archaeology of Tomb Raider
  3. Interview with Andy Sandham of Core Design | The Archaeology of Tomb Raider

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